Add-on for Blender 4.2 LTS to 5.2

Photoshop-style editing, right inside Blender.

Layers, masks, brushes, filters, text and PSD files in the Image Editor. Your model updates with every stroke.

Painting a crate texture with layers, masks and adjustments. The model on the left updates live.
  • Built for 8K textures UDIM tiles, EXR and PSB too
  • Windows, Linux, macOS Apple Silicon and Intel
  • Real PSD files Open in Photoshop, Krita, Photopea
  • Works offline No account, no admin rights

Paint in 2D. Watch the model. Apply when ready.

Adding shapes to the crate texture. The model on the left picks up each one.
  1. Edit

    Work in the Image Editor with layers, masks and adjustments, the way you would in Photoshop.

  2. Watch

    The material in your 3D View follows every stroke. Nothing to bake, export or reload.

  3. Apply

    Your image only changes when you Apply. Then it is a normal image: the .blend renders without the add-on, even on a render farm.

One editor for 3 jobs.

Make Tileable, checked with the tiling preview.
Selecting a UV island on the image, then on the model.

Textures and UVs for games and renders

  • Make Tileable, with a live tiling preview to check the seams
  • Select a UV island on the image, or pick it on the model
  • Find overlapping and flipped faces at a glance
  • UV padding and island ID maps as layers
  • Channel Packer with presets for glTF, Unreal and Unity
  • Export texture sets for Unreal, Unity, Godot and glTF, also from the command line
Read the docs
Grading a render with the Camera Raw filter, then re-rendering the scene with every edit kept.

Grade renders without leaving Blender

  • Open a render and its passes as layers
  • Camera Raw filter, adjustment layers and Cryptomatte click-to-mask
  • Change the scene, press Update from Render, and every edit stays

Stills only. For animation, Blender’s compositor stays the right tool.

Read the docs
Texture Paint strokes on the model, each landing in its own layer.

Paint on the model, keep your layers

  • Paint on the 3D surface with Blender’s own Texture Paint
  • Every stroke lands in a layer, with soft edges kept
  • One Ctrl+Z undoes one stroke
Read the docs

The tools your hands already know.

Brushes

Pen pressure, symmetry, dual and texture brushes. Bring your own .abr files.

Adjustments and filters

16 adjustment layers and about 50 filters, as smart filters with their own masks.

Retouching

Healing Brush, Spot Healing, Clone Stamp and History Brush.

Text and shapes

Any installed font, warp text and 34 custom shapes, still editable in the PSD.

Layers, selections, undo

27
blend modes, on every kind of layer: pixel, adjustment, fill, text, shape, smart object, group
CtrlT
Free Transform with perspective, plus marquee, lasso, magic wand and Cryptomatte selections
200
undo steps, and a background backup of unsaved layers every 2 minutes
Full feature list

Layers

Layers and groups, masks, clipping masks, 27 blend modes with live preview, fill layers, 16 adjustment layers, smart filters with masks, layer styles (stroke, drop shadow, bevel), linked maps, Copy Merged.

Paint and retouch

Pen pressure for size, opacity and flow, radial and custom symmetry, shape and colour dynamics, texture and dual brushes, .abr import, dodge, burn, smudge, blur, Healing Brush, Spot Healing, Clone Stamp, History Brush.

Select and transform

Marquee, lasso and magic wand selections, Cryptomatte click-to-mask, Free Transform with perspective, drag and drop images as layers, paste from the browser.

Text and shapes

Text in any installed font, warp text, 34 custom shapes, kept as editable text and shapes in the PSD.

Textures and UVs

Make Tileable, tiling preview, UV island selection, overlap and flipped-face detection, UV padding, island ID maps, UDIM tiles, 8K textures, Channel Packer, texture set export.

Renders

Open renders and passes as layers, Camera Raw filter, adjustment layers, Cryptomatte masks, Update from Render. Stills only.

Files

PSD and PSB open and save, ABR brushes, PNG, JPG, TGA, EXR. Round trip with Photoshop, Krita and Photopea.

Your setup

6 themes, toolbar on top or bottom, reorderable tools, movable panels, custom shortcuts for any tool or menu command, searchable shortcut sheet.

Real PSD files, in and out.

Layers, groups, masks, blend modes, text, shapes, layer styles and smart filters survive the trip. If another app saves the file, Layerify offers to reload it.

  • PSD
  • PSB
  • ABR
  • PNG
  • JPG
  • TGA
  • EXR
  • UDIM

Version 1.1, out now

Moving fast, in the open.

Version history
  1. Next In the works

    • 3D tools
    • 2D decals for normal and height maps
    • Texture Paint on UDIM
  2. 1.1

    • Edit Render, Camera Raw filter and Update from Render
    • Texture Paint strokes land in layers
    • UV tools: island selection, overlap and flip detection, padding
    • Cryptomatte masks, custom shortcuts, symmetry for every brush
    • Two new themes, many fixes and speed-ups
  3. 1.0

    • First release: layers, masks, brushes, filters, text, PSD, Channel Packer, 8K and UDIM

One price. Every tool.

Layerify 1.1

One-time purchase, per seat

$29 USD per seat

  • Every feature on this page
  • 12 months of updates
  • 12 months of support from Peakz on Discord
  • Downloads for Windows, Linux and macOS

Total $29

Buy Layerify $29

Secure checkout by card. Download right after payment.

What you need

Blender
4.2 LTS to 5.2
Windows and Linux
x64
macOS
11 or later on Apple Silicon. Intel Macs with Blender 4.2 to 4.5.
Install
Preferences, Get Extensions, Install from Disk. No internet or admin rights needed.
Pen tablets
Supported, with pressure for size, opacity and flow.
Language
English interface. Your text can be in any language.

The macOS builds pass automated tests but have not been fully tested on a real Mac yet. If something is off, tell Peakz on Discord.

Questions, answered.

Does it paint on the 3D model?

Layerify edits the image in 2D, like Photoshop, and the model updates as you work. To paint directly on the 3D surface, use Blender’s Texture Paint: it works on the same image, and since 1.1 every stroke lands in a Layerify layer.

Does it change my original image?

Only when you Apply. Until then the image in Blender follows your edits. After Apply it is an ordinary image, so the scene renders the same without Layerify, including on render farms. Only editing the layers needs the add-on.

Where are my layers saved?

In a standard PSD file. The first save asks where to put it, with a .psd next to the image as the default. If you save the .blend or quit with unsaved layers, Layerify lists them and offers to save.

Can I open my layers in Photoshop, Krita or Photopea?

Yes. They are standard PSDs, and PSDs from those apps open in Layerify. Layers, groups, masks, blend modes, adjustment and fill layers, text, shapes, layer styles and smart filters are kept.

Is it fast enough for 4K and 8K textures?

Yes. It was built and tested on 8K images. Painting, filters and transforms preview right away, and saving runs in the background.

Can I use my Photoshop brushes and a pen tablet?

Yes. Import .abr files once in the Brush panel and use them in every project. Pen pressure controls size, opacity and flow.

Which Blender versions and systems are supported?

Blender 4.2 LTS to 5.2 on Windows x64, Linux x64 and macOS 11+ on Apple Silicon. Intel Macs work with Blender 4.2 to 4.5, since Blender 5 dropped them.

How many seats do I need?

One seat per person who uses Layerify. Buying for a team? Set the number of seats before checkout.

How do I get help or report a bug?

Open a ticket: in Layerify, open the help sheet with ?, use Copy Support Info and paste it into the form. Replies come within 1 to 2 business days. For quick questions, message Peakz on Discord (peakz9155).

Stop leaving Blender to edit a texture.

Buy Layerify $29

Your order

  1. Order
  2. Details
  3. Payment

Layerify 1.1

Blender add-on, one seat per person

  • Every feature, Windows, Linux and macOS
  • 12 months of updates and support
Total$29

Tax, if any, is shown before you pay.